[Diablo] Nuevo Proyecto, ¿Que será?

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reMantiX
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[Diablo] Nuevo Proyecto, ¿Que será?

Mensaje por reMantiX » 10 Jun 2018, 21:42

Hola a todos:

Tras leer atentamente las ofertas de trabajo, nos econtramos con una serie de datos interesantes: 12 empleos directos para un proyecto desconocido de Diablo en la localidad de Irvine y 25 para proyecto no anunciado (donde incluyen a esos mismos 12) en la misma localidad. Todos ellos son para un proyecto no anunciado por lo que en este mini-análisis los trataré como si fueran para el mismo proyecto.

Tengo que recordaros que el Diablo 3 en su proyecto inicial iba a tener dos expasiones y está claro que eso no se llegó a complir. No podemos decir que el introducir al nigromante se entienda como una expansión. Más bien es una DLC por el contenido que tiene, un personaje nuevo.

Trabajos que se proponen DIABLO:
  • Dungeon Artist, Diablo
  • Environment Artist, Diablo
  • Senior Dungeon Artist, Diablo
  • Technical Artist, Diablo
  • VFX Artist, Diablo
  • Senior Software Engineer, Gameplay, Diablo
  • Senior Software Engineer, Graphics, Diablo
  • Software Engineer, Gameplay, Diablo
  • Software Engineer, Graphics, Diablo
  • Creative Director, Diablo
  • Executive Producer, Diablo
Trabajos que se proponen Unannounced Project:
  • Senior 3D Artist
  • Senior Technical Artist
  • Senior/Lead 3D Environment Artist
  • Senior/Lead Animator
  • Lead Software Engineer, Graphics/Engine
  • Senior Client Engineer
  • Senior Software Engineer, Artificial Intelligence
  • Senior Software Engineer, Gameplay/Animation
  • Senior Software Engineer, Graphics/Engine
  • Senior Software Engineer, Server
  • Senior Software Engineer, UI
  • Software Engineer, Client
  • Senior / Principal Game Designer
  • Senior Game Producer
Para los trabajos podéis observar como son todos muy cercanos, tanto los que son para Diablo como para un projecto sin anunciar. También marcar en los trabajos de Diablo, que son puestos importantes para un proyecto entero, no para continuar uno. También uno de los trabajos más interesantes es el de "Executive Producer, Diablo" y los otros en los que me he fijado son los de Ingenieros de software para Gráficos ("Software Engineer, Graphics, Diablo"). Ambos los dejo aquí abajo para que no se pierdan.

El de productor ejecutivo es interesante ya que eso implica que estan buscando a alguien para que dirija la franquicia y que formará un equipo. También si observamos el de ingeniero de software veremos que es un plus la experiencia en programación de consolas.

Así que en los próximos meses veremos como lanzan el Diablo 3 para NINTENDO SWITCH que es la consola que falta por tener la franquicia. Aunque me da esperanzas ver que quieren un productor ejecutivo para llevar la franquicia y no solo el port a nintendo. Lo que sí, me sigue pareciendo triste los medios de comunicación social que no se molestan ni en leer las ofertas de trabajo para saber que no se trata de un Diablo 4.

reMantiX
Site Admin
Mensajes: 53
Registrado: 27 Abr 2018, 20:55

Re: [Diablo] Nuevo Proyecto, ¿Que será?

Mensaje por reMantiX » 10 Jun 2018, 21:49

Mensaje Original de Executive Producer, Diablo

Executive Producer roles at Blizzard Entertainment do not come around often, nor does the opportunity to lead the developers of one of the industry’s bestselling, genre-defining RPGs of all-time -- Diablo!

Blizzard Entertainment is seeking an Executive Producer to oversee the Diablo franchise. We’re looking for a well-practiced leader, deeply familiar with the art of game development, our industry, and the AAA environment. The right fit for this position must have the veteran experience and leadership skills to manage a world-class team while maintaining clear and constant communication with stakeholders throughout the organization.

For the right person this is a career-defining opportunity. We’re hoping to hear from a select few that meet the requirements and possess the track record, leadership, and culture fit needed to have an immediate impact. If you share our passion for making the best gaming experiences possible, and are excited by the challenge of helping shape and evolve a world-class development team, then reach out and let’s talk!

Responsibilities

Oversee studio level franchise strategy.
Direct all aspects of game development.
Partner with supporting functional teams, including publishing, marketing, finance, licensing, international, quality assurance and customer service.
Maintain a creative environment, motivate world-class developers, nurture team health and foster a culture of success.
Direct strategic analysis of market trends and competition.
Partner with finance on P&L, forecasting, budgeting, and business design.
Work with international regions to optimize global strategy.

Requirements

A minimum of 10 years directing video games
Shipped multiple AAA products
Outstanding communications, project management, and relationship-building skills
Recognized ability to build and lead large teams
Able to work well in a team environment and simultaneously manage multiple complex projects
Experience formulating product messaging and marketing plans, as well as experience with a wide range of business models and monetization methods
Exhibited ability to coach and mentor employees at all levels
Strong knowledge of the game market and gaming platforms
Bachelor's degree, or equivalent work experience

Required Application Materials

Resume
Cover Letter telling us why you are interested in working at Blizzard and specifically Diablo

**Only submittals with Cover Letters will be considered.

reMantiX
Site Admin
Mensajes: 53
Registrado: 27 Abr 2018, 20:55

Re: [Diablo] Nuevo Proyecto, ¿Que será?

Mensaje por reMantiX » 10 Jun 2018, 21:50

Mensaje Original de Senior Software Engineer, Graphics, Diablo

We Need You

The minions of Hell are growing stronger...

We're working on a new, unannounced Diablo project. Are you a skilled Graphics Engineer? Come work with us, and together we will build something exceptional.

Our team of talented developers is growing. Our backgrounds are diverse, but we share a real passion for all things Diablo. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you.

In this role, you’ll be authoring new rendering and animation features and systems that will enable some of the most talented game development artists in the world to ply their craft freely and directly. The ideal candidate is a self-driven problem solver with a passion for enabling others to succeed.

RESPONSIBILITIES

Design and implementation of new graphics functionality
Identify and resolve visual issues and discover opportunities for improvement.
Maintain the rendering engine for performance, stability, and error-free operation.
Work closely with the art department serving as a point of contact for programming matters.

REQUIREMENTS

Experience with shaders and GPU programming
Knowledge of DirectX 11+ or OpenGL APIs
Experience shipping at least one video game with major contribution to the graphics engine
A minimum of 5 years' experience in programming
Strong mathematics skills, including proficiency with trigonometry and linear algebra
Thorough understanding of multi-threaded programming
Strong C++, data-oriented design, and architecture skills
Experience with code and data optimization
Understanding of art content pipeline and tools
Able to rapidly learn and understand software by reading source code and stepping thru code under a debugger
Strong interpersonal and communications skills
Passion for real-time graphics and software development
Passion for video games

PLUSES

Experience shipping multiple game titles
A degree in computer science, or a related field
Console programming experience
Knowledge of Maya and its SDK

REQUIRED APPLICATION MATERIALS

Resume
Cover Letter which should include:
Why you are interested in working at Blizzard
What games you are currently playing

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

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